A tech journalist specializing in cloud computing and cybersecurity, with over a decade of experience covering digital transformation trends.
The developer behind hit RPGs like Baldur's Gate 3 and Divinity: Original Sin has recently shown its new project, generating a wave of hype within the gaming community. However, recent statements from the studio's figurehead have added nuance to the discussion, focusing on the studio's stance toward AI tools.
In a recent clarification, Swen Vincke detailed that the team is utilizing machine learning for particular preliminary functions. These involve fleshing out PowerPoint slides, producing rough visual ideas, and writing draft text.
Notably, Vincke made clear that the final assets in the game will be authored entirely by actual artists. "We are writing all the content manually," he said.
Our studio is actively expanding our pool of concept artists and are currently assembling dedicated writer rooms.
As this area is being particularly mentioned — we currently have over twenty concept artists and have job openings for further talent.
Each initiative we do is additive and designed to having people spend additional energy on the creative process.
Any machine learning application implemented properly is additive to a developer's workflow, never a stand-in for their craft.
The revelation of using AI at first provoked concern among a segment of the fanbase. In response, Vincke provided additional elaboration on online platforms.
"We use AI tools to explore references, in the same way we use Google and physical media," he explained. "In the very early ideation stages we use it as a rough outline for structure which we then substitute with original concept art."
He noted, "Larian brings on talent for their inherent skill, not for their willingness to execute what a AI generates."
Vincke had earlier broken down the company's practical approach to machine learning, grouping its use into key pillars:
He specifically affirmed that core creative areas — including music composition — are are absolutely not fields where the company is cutting creative talent. On the contrary, Larian is recruiting more in these very fields.
"Our studio is not shipping a game with AI-generated content, and we are certainly not looking at reducing teams to substitute them with artificial intelligence," Vincke stated definitively.
A tech journalist specializing in cloud computing and cybersecurity, with over a decade of experience covering digital transformation trends.